Designer at Studio Chyr

Studio Chyr Oct 2024 - Jun 2025

Studio Chyr hired me to take over design on a competitve multiplayer party game they were developing. They had the bedrock of the core gameplay loop already designed, but needed a dedicated designer to add rules and features which encouraged more engaging play patterns. I was also responsible for creating and maintaining all rules documentation and UI wireframes for this project. I also directed several playtests for this project. I unfortunately can't share more about this project, as it has not been announced yet.

Simulatenously, Studio Chyr was working on Hotel Infinity, a VR exploration game that I designed puzzles for. I helped William Chyr, the creative director, define the tone our puzzle interactions should have and the pace at which puzzles should be presented to the player.

Our production process for puzzles in Hotel Infinity was to have designers crafting puzzle interactions in a Unity staging scene, then hand those interactions off to Tanner Davis, who was in charge of placing the puzzles in the final game environment and doing any final editing to the interactions

I designed over a dozen interactions for the game, none of which I can speak about until after the game is released. However, each of the above three interactions from the game's trailer were designed by me.