
Designer on Magic: The Gathering
Wizards of the Coast. Nov 2021 - June 2023
On Magic's Casual Play Design team, I critiqued and redesigned cards from the perspective of Magic's popular "Commander" format.
Wizards of the Coast. Nov 2021 - June 2023
On Magic's Casual Play Design team, I critiqued and redesigned cards from the perspective of Magic's popular "Commander" format.
Wizards of the Coast. July 2022 - June 2023
I led the team responsible for "Commander Parties", live events held in stores all over the world which add flavorful additional mechanics and powerups to normal Commander gameplay.
Level Ex. Jan 2019 - Nov 2021
I designed most of the levels in Cardio Ex, then led several post-launch updates for the game, including a client project. We later decided to do a major overhaul of Cardio Ex, for which I was the lead designer in the final three months of production.
Level Ex. Oct 2018 - Jan 2019
I designed foreign object removal and cancerous mass removal levels for Pulm Ex, Level Ex's interventional Pulmonology game.
Jackbox Games. April-Sept 2015 and Mar 2016 - Oct 2018
I provided quality assurance and also customer service for Jackbox Party Packs 1-5. I also managed every step in our user testing process for Party Packs 3-5, from gathering volunteers, to hosting and recording tests, to summarizing feedback to the team leads.
Lively Ivy. Jul 2014 - Jan 2015 & May 2016
I QA tested Gravity Ghost, an indie, physics-based, 2D platformer. I also coordinated volunteers to help us test the game. When Gravity Ghost was ported to the Playstation 4, I ran the game through certification testing.